Hammer the button to perform a brain crush as soon as the Combo Vision is activated, and you might just get there in time. If this isn’t enough to reduce their crush gauge, you can just about fit in a Combo Vision to get it down to zero. As soon as they plummet to the ground, hit them with a psychokinesis finish (learned in the Brain Map). If you’re indeed determined to clear this during Standby Phase 8, the most effective way to take them down is to activate clairvoyance, then hit one of them with Yuito’s psychokinesis which should activate Brain Drive. Without spoiling anything, on the next standby phase you will have access to many powers that are more useful for this quest. It’ll also be virtually impossible without learning the Psychokinesis Finish ability in the Brain Map. It’s possible to beat them, but at normal levels it’ll likely take many run-throughs of the above segment to rack up all five kills. Skip to the section below if you’re already past this point. The only one of these powers of any use is clairvoyance, which can help deplete their crush gauge more effectively. During Standby Phase 8, you’ve got access to Pyrokinesis, Teleportation, Sclerokinesis and Clairvoyance. How to beat it during Standby Phase 8 of Yuito’s routeįirstly, it’s worth noting this quest is far more difficult on Yuito’s route and I would suggest leaving this altogether until the next phase (the quests carry over). Now, as soon as you perform one psychokinesis attack you should commence Brain Drive and have the chance to complete the quest. Save your game as the Brain Drive gauge stays exactly where it is when you reload. There is a save point just ahead, followed by another clearing with plenty of Session Pounds. By the end of this section, you will have a full Brain Drive gauge that is primed and ready to activate during the next fight. This should charge up Brain Drive to 100% but as long as you are on the board, it will not activate. Fly through and kill as many of the enemies as possible. Once you’ve beaten them, preferably with about 85-90% of your Brain Drive gauge filled, head forwards to the next narrow pathway and use psychokinesis to grab the gimmick item, which effectively acts as a surfboard. If you see it’s getting close, then lay off and just use standard attacks to finish off the final enemies. There are actually just enough enemies here to charge up the Brain Drive gauge just below full capacity – whatever you do, do not let Brain Drive activate here. None of these will be Session Pounds, but that’s OK. Run forward into the clearing, where a bunch of Others will appear. Fortunately, there’s a perfect area that takes care of this.įast travel to Hieno Mountain and go to the ‘Around Togetsu’ area. Since Brain Drive activates automatically, it can be difficult to pick out the best spot. Where is the best place to take on Session Pounds? Deaths recorded within Brain Field don’t count either, even if it was activated during Brain Drive. This is pretty annoying since the screen tells you you’ve killed them and rewards you with the EXP, but apparently this isn’t enough. In order for them to register towards the quest completion, you have to kill the Session Pounds before they explode, which makes it considerably more difficult. Session Pounds chase you down before exploding of their own accord, and for the purposes of the quest these kills do not count. There’s a person around the far corner called ‘Togetsu Faith Hopeful’ who will give you the Session Pound quest. However, on the off-chance you’re on the lookout, this is unlocked in Musubi’s during Standby Phase 8 of either route. You’re likely here because you’ve already taken it on and realised how tricky it is. Conclusion How do you unlock ‘Going to Togetsu’?
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