![]() When learning about the real world is better done virtually: A study of substituting computer simulations for laboratory equipment. PhET: Interactive Simulations for Teaching and Learning Physics. Journal of Interactive Learning Research, 19(4), p.1-38. A Study of Educational Simulations Part II - Engagement and Learning. Journal of Interactive Learning Research, 19(3), p.1-33.Īdams W. A Study of Educational Simulations Part I - Engagement and Learning. International Journal of Computer Application, 132(14), p.41-45.Īdams W. Augmented Reality in Enchancing Qualitative Education. Thus, the media was able to implement in physics classes and could be developed as an instructional media on projectile motion. From examining the understanding of the students from their worksheets and the semi-structure interview, it was revealed that they could understand the topic better and perceive the motion more clearly after the instructional media was implement in class. ![]() The media was convenient to implement in lecture classes, could save instructional media preparation time, did not require payment, and was suitable to use in physics classes. The research results were that the instructional media was derived and, when it was implemented together with the worksheets, it enabled the students to clearly perceive various patterns of projectile motion as well as to understand about the topic better. , the projectile motion worksheets, and a semi-structured interview. The research instruments included the interactive simulation media on projectile motion which was operated on the website, The target group consisted of 134 Construction Engineering Technology freshmen in the Department of Industrial Technology, Faculty of Science and Technology, enrolling in the Fundamental Physics course in the first semester of the 2018 academic year. Speed of the projectile, aim it at the monkey and fire.ġ1) Rifle – simulates a typical rifle bullet speed (700 m/s) and its trajectory in theġ2) Snap – snaps the velocity and angle sliders to the nearest 2 m/s and 5 degrees.ġ3) The red reset circle will reset the simulation to initial zoom and position.ġ4) Pinching and dragging elsewhere on the screen will translate or zoom the camera.The objectives of this research were to develop an instructional media and to investigate the understanding of the participating students using the interactive simulation media on projectile motion. Click it a second time when it’s blue to reset.Ģ) The cannon or blue circle can be dragged to change the elevation of the cannon orģ) Sliders in the top right allow you to change the speed and incline of the initial velocity.Ĥ) Sim speed at the top changes the overall simulation speed, allowing you to slow downĥ) The double bouncing arrow in the bottom left shows/hides the option buttons.Ħ) Info – displays the horizontal and vertical displacements and time of flight.ħ) Velocity – adds a velocity vector with components to the projectile.Ĩ) Trajectory – shows the parabolic trajectory for the projectile.ĩ) Roots – shows the location and roots of the parabola (solutions).ġ0) Monkey – simulates the monkey-hunter thought experiment. For a windows/MAC desktop version, go to .ġ) Green button - fires the projectile. The simulation also displays trajectories, solutions, gives frame-by-frame information on the projectile, simulates the speed of a rifle and the famous monkey-hunter thought experiment.ĭesigned for grades 11 and 12 physics students, or high school teachers. This simulation allows users fire projectiles from a launcher at any angle, and different speeds and elevations.
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